Game Client Developer | NetEase (intern) Hangzhou, China
May 2023 - Aug 2023
- Took charge of developing the replay system for the Naraka: Bladepoint mobile game.
- Conducted testing on various game modes, making modifications to the record protocol to enhance performance and reliability.
- Improved user experience with features like combat annotations, event icons, precise jumping, and variable playback speed in Naraka.
- Take charge of the development of Naraka: Bladepoint mobile game’s replay system, emphasizing an intuitive UI for in and out-of-battle experiences.
- Managed communication between the replay system and servers, ensuring efficient data exchange and update record storage on devices.
Researcher | Peng Cheng Laboratory (intern) Shenzhen, China
Nov 2022 - Apr 2023
- Contributed to the development of the AVS point cloud compression standard as part of the research team’s efforts.
- Engaged in in-depth investigation and research on the latest advancements in point cloud compression technology during the internship.
- Explored cutting-edge point cloud compression technology within the academic landscape during the internship at Peng Cheng Laboratory.